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Maya tutorials:character setup (5): facial animation with Wire Deformers on November 20, 2008 3:49 PM In this tutorial, I will explain the method of facial animation with Wire Deformers. Building A Complete Human Character Rig In Maya, IK And Spline IK With Cluster Deformers Building A Complete Human Character Rig In Maya, Creating The Leg Controls Building A Complete Human Character Rig In Maya, Spinal Controls Deformers. The Deformer system included in the Gizmo 3D is a series of tools which can apply a global or local deformation to your current SubTool, depending on whether it is masked. Tutorial: Create a Procedural Ribbon in Maya. What makes this setup powerful though, is that they utilize the nonLinear deformers in Maya, which means you inherit the same flexibility as you have with deformers, so you won't take a performance-hit as you're just adding functionality to Indeed, there is a whole set of Maya tools dedicated to combining muscle deformers with skin-like surfaces in order to make such an operation easier. Addendum: a physical joint isn't actually required: similar to real muscles, we could join the muscle fiber to loci on the face surface to create creases or stretches of nearby surfaces. This tutorial shows you how to work with deformers and blend shapes in Maya. NOTE: This link is to a Flash version of the first 5 minutes of this 45 minute tutorial. A download link is provided on the veoh.com page for the full WMP tutorial. [EN] This is a basic rigging video tutorial in Portuguese showing how create facial deformers like bends and squash in Maya. [PT] Esse e um video tutorial [EN] This is a basic rigging video tutorial in Portuguese showing how create facial deformers like bends and squash in Maya. [PT] Esse e Join Andy Beane for an in-depth discussion in this video, Deformers, part of Maya: Advanced Modeling. I used Soft Mods in Maya to create a bulging effect in the Mask Salesman's backpack. This makes it look like objects are

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